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Experience
Arena.NetCharacter ArtistJan.2006|Feb.2008
- Modeled/Textured player armor sets, creatures, bosses, and NPC’s.
- Worked with the lead graphics engineer to develop and support the material system used in Eye of the North using the in-house shader editor, including animated effects used by the fiery Destroyer creatures.
- Concepted and experimented during pre-production, along with collaborating with animators to develop multiple-character rigs.
Gas Powered Games3D Artist/AnimatorJan.2004|Feb.2006
- Modeled/Textured units and structures, using a combination of high-res geometry and hand-drawn bumpmaps to create normal maps, along with spec/reflect maps as well
- Created walk and idle cycles, deaths, and many unit-specific animations. Also developed a detailed facial rig and head to prototype its use for in-game briefings.
- Re-textured over 25 monsters for variation and created many armor pieces.
Zombie Studios3D Artist/AnimatorJun.2003|Nov.2004
- Added life to 21 player-view weapons at your disposal, using boned hands to animate them.
- Explored methods of animation compression and bone reduction to reduce the memory footprint to 60% of its original size.
- Took part in pre-production concepting and created character models.
Objective
I feel that I’m extremely lucky to be working in the industry; it is a combination of the two creative outlets that I am most passionate about: Art and Interactive Entertainment.
Ultimately, I would like to create games that affect how people think and feel, that they can play together, or at the very least, enjoy by themselves and gain the same satisfaction that a person would after reading an epic story. The only exception, of course, is that they actually took part in it.